Knight Helmet Detail

Here’s my progress with the knight helmet. I added more polys to the helmet after doing the normal map, so some of that still looks a bit funky. I also want to add some small bump map details to the “fin” of the helmet and to some of the depressed rings.

 

Gun detailed model (almost finished)

This is the detailed gun model I created. I think the model is really good, but i still need to work on texturing. My hope is to hand paint extra details on the barrel of the gun, but need to fix the UVs a little to do that. I also need to add specular maps and fix normal maps.

Shell Helmet Object Model

I ended up sticking to just Maya because I wanted to challenge myself with creating the bumps on the visor (if you can call it that) with just textures in Photoshop instead of modeling them in Zbrush and creating maps that way. I’m pretty happy with how it came out; it was definitely a bit of a learning experience. I’ve really only ever done texturing with Zbrush so using solely Maya for it was pretty interesting.

I’m extremely happy with how my ridges on the shell part came out. That took a bit of experimentation to get it right.

Weapon Stuff

I intend to make a rapier/broadsword combo. The hilt and pommel will be rapier-esque, but the blade will be thicker than a normal rapier, more like a broadsword. My SD card reader isn’t working right now, so I’ll upload the inspiration photos from the museum later today, but here are some pictures I found online that are sort of what I’m talking about.

EDIT: I’ve added the pictures I took at the bottom.

The hilt will look kind of like the ones above with some of the ornamentation from the one below. The one below will be what the blade will look like.


A concept sketch of what I’m aiming for.

 Some progress pics on what I have so far. It’s just about done in Maya, but I’ll have to import it over to ZBrush to add some details.

Here are the pictures I took at WAM. The sword I want to make is a combo of the rapier second from the right and the sword directly in the middle.

object: musket model in progress

I decided to model the matchlock musket

 

Here are photos i took at the WAM

these are basic sketches of detailed parts of the gun

and this is my current model. I still need to add the bolt mechanism and add textures

 

Low Poly Sword for High Poly Model

Sketch

Reference Images

Concept for High poly object:

I liked the idea of a short sword but to me the blades I found in the WAM had pretty bland hilts. The sword I want to make is the sword that the main protagonist uses to summon the undead rat army. I want it to look cooler than the one on display here. I plan to extend the blade, thin it, and add a new hilt. I plan to meticulously detail the hilt and blade when I transfer it over to z-brush for the next project.

Captures:

Rachel Whalen Detailed Object Concept Art

I will be making a sword for the mouse based off of a dagger at the museum. The blade will be thinner and longer with a more developed, larger bevel that will have some accents of the yellow that is on the handle. Otherwise, the colors and rusted, old look will be the same.

Concept Sketch

Photo Reference

Work so Far: the hilt needs more detail, but this is the basic look