Animation Update

{EDIT: Oh god so I was so stressed this week that I completely spaced on the fact that it was supposed to be 10 – 30 seconds and not 10 – 30 frames (even though that’s short as heck and doesn’t make sense), so my animations are not even close to complete and I did everything wrong this week 🙂 }

So I ran into problems galore this week; nothing too terrible, but definitely all setbacks. Actually, the only thing I didn’t run into major problems with were the animations. I made the three “scene” animations and have them split up in my timeline as the three idle animations, then the three response animations (I can set this up differently if need be). The way they’re supposed to be paired is first idle goes with first response, but honestly the poses for my idles are all pretty similar so it would be easy to tweak any of them together.

Then there’s my rig (which I focused on instead of the third-person walk cycle since this is what I want my walk cycle to be on). Setting up the skeleton went pretty well, but I’ve been running into a lot of problems with the skinning process. The base/default skin is really sloppy looking, and when i edit envelopes I can fix a decent amount, but there’s still more distortion than I’d like throughout. I was going to have Farley help me with it on Friday so that I can hopefully have the rig up and accessible by Saturday or so, since the rest of the process after skinning is just adding handles and making sure you can’t directly mess with the bones (easy stuff).

Then I couldn’t get the build to work since my computer convinced itself that I didn’t have the ability to make a WebGL build despite the fact that I downloaded it (I might not have done one important step though? I really don’t know. I have no idea what it wanted me to do), so I’m going to try building my level in the labs after class, because it will definitely take a while (one word, trees) and probably have the computer make scary jet plane noises.

Not as good, but here are screenshots of the progress. I threw out the fog altogether because I couldn’t get that to cooperate, so I switched to nighttime and am way happier! The town is way farther along now, and I’ve started trying to flesh out the other areas a bit too. I still need to add a ton of clutter elements, and also need to make some wall/ fence pieces to border the playable parts of the level more. I’m also going to see if there are any trees that I can get rid of to save some resources.

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