level update

So, i’ve fallen a bit behind because of my attempts to texture the level with substance painter. But that’s done! Planning on doing animations this weekend along with the other assignment, but I’m happy with how the objects turned out.

 

if anyone was curious substance painter makes textures using node-based coding to create maps for color, height, normal, roughness, and metallic.

I also want to figure out how to export a baked emissive map

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