I want to start off that my light baking turned out weird. Everything just turned green and this process took 5 hours and 34 minutes so I so I actually restored a previous version before the bake for the WebGL.
There are 3 animations that you can interact with: 2 mice and the bookcase
There are also 3 NPC mouse animations scattered throughout the level.
Tip: you can jump onto the stool or bucket to see the environment outside.
-Mouse model provided by Prof. Rosenstock.
-decor Bookcases, purple chairs, and desk provided by Isaiah Cochran.
-Music from my roommate John Frigo.
-Fire and Weapon sound effects from Freesound.com
I didn’t have much time as I would have liked this weekend to work on my level. I created the hall and started planning another room. I also worked on some textures like the floor and blank walls. I still need to do Normal/smoothness mapping for them. I also need to make a roof for my hall.
My game is mostly indoors so I just made a terrain that will be seen from the windows. I plan for my room to be on the hilly open grassy area. I want to be able to see the trees and the lake from the windows.
I started modelling some extra clutter to be in my room. I used references from the medieval site.
I tried to implement everyones ideas into my mace. I added beveling to the blades to make it look more interesting and then also added a ring to separate the head from the shaft. I also made the handle longer and beveled the bottom so it wasn’t as flat.
I still need to work on getting textures for it. I also plan on doing something with the normal maps to etch some details into the head.
For my modular pieces, I started fixing some of the textures and also added horizontal beams to make it more cohesive.
I also started playing with normal mapping to make the wall plaster stick out more. I did have some trouble with the smoothness maps, it was making my wood shiny even when I tried making it in both black and white. Hopefully I can resolve this later this week.
Some things I need to do: model smaller objects around the room, fix textures on modular pieces + normal map, find textures for weapon.
I added some assets from Isaiah’s modular pieces. I also took the advice to add the horizontal beam to my 1st floor pieces. It helps with the disconnectedness. I am going to add it to the door piece later. I also fixed some texture problems but still have more to do.