For the animations I used the stock mouse rig. To record I used the playblast feature in Maya.
The first NPC animations are for the mousehole I made. When the main character approaches, the mouse comes out to join you.
The second interaction I made was with the cheese wedge I made. There isn’t a smooth transition between these ones; one is just an idle, and the other is an action for running away with part of the cheese.
The last NPC animation set I made was for a mouse chilling in a goblet. He is too lazy to aid you and just waves.
My main character is going to be in third-person, so I made idle and walking animations for them.