Here are some images of my sword. I wish it was better. I need to put more work into the blade texture.
My hilt is pretty.
A17 Artistic Game Development I
Interactive Media & Game Development at Worcester Polytechnic Institute
Here are some images of my sword. I wish it was better. I need to put more work into the blade texture.
My hilt is pretty.
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I think that resizing the UVs and changing around the levels of specularity will help it a lot. The shape of the hilt that you have is really nice, you just need a texture to match!
I really like the textures and normal mapping on your hilt! I think just fixing the texture on your blade would help it really well.
This sword looks like it was buried in the year 1000 A.D. it is so ancient looking. Great job with that! I just think that the blade is a bit short. This is just a suggestion, but maybe to add a bit more interest to the sword you can play with the shape a bit more. Maybe make two small cylinders and put them on two sides of the blade and do a boolean subtraction. It looks fine now, but it could be worth playing with different shapes to see if it adds any visual interest.
I agree with the others that you did a really good job making this look like an ancient artifact, and that adjusting the size of the UV for the blade would make it look even better.