Shell Helmet Object Model

I ended up sticking to just Maya because I wanted to challenge myself with creating the bumps on the visor (if you can call it that) with just textures in Photoshop instead of modeling them in Zbrush and creating maps that way. I’m pretty happy with how it came out; it was definitely a bit of a learning experience. I’ve really only ever done texturing with Zbrush so using solely Maya for it was pretty interesting.

I’m extremely happy with how my ridges on the shell part came out. That took a bit of experimentation to get it right.

4 Replies to “Shell Helmet Object Model”

  1. (S)helmet*. As you know, this looks absolutely fantastic. Were you planning on keeping the piece as one solid colored metal? I think potentially adding a bit of rust or a hint that the (s)helmet was used would add a bit of visual interest (event hough there’s already a lot) to it.

  2. The color and feel of the helmet is amazing. I just want to touch it. It looks just like a real shell. I can’t think of anything for you to add, but I do wonder how you are going to incorporate it into your game.

  3. The detail on the helmet is crazy good. If I had one thing to ask is if the helmet is supposed to be old given the normals? If so it would be cool to show more deterioration on the dome of the helmet and maybe some rusty / banged up textures would look cool. Otherwise how do I get this good at modeling

  4. I know you already fixed a lot of things in the later post; I agree with Isaiah that probably the only thing you might consider adjusting a bit is the color to add some variety to the texture. Other than that it is great.

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