I decided to take some renders both in Unity and in Maya, just because I wanted to see the difference between the texture quality and saturation.
House variations:
Atlas:
Most of my models have finished base textures, it’s just doing some more hand-painted detail for specific objects and some wall pieces (probably doors and that sort of thing).
All hand-painted textures are going to be in this type of style:
It’s so detailed, I mean wow. I hope to be a good as you someday. I’d just recommend keeping the game concept and level in your mind throughout all of the details.
I mean, it already looks amazing, so any suggestions are just nit-picks from me. It might look nice to have some sort of wall-foundation variation of the wall models, since right now the textures go down to the ground without any bounding geometry/texture. Even just making the stone/plaster look a bit dirtier near ground would add a degree of separation between the building and the ground.
I like the handpainted texture! And your model skill is awesome.
Really like the hand-painted texture, and the style of the houses works very well to create an interesting and crowded town
Hi! Everything so far looks amazing. I’m just going to echo someone else because I have nothing constructive to say; but I do believe that adding another type of wall material below the already existing wall textures would make it look a bit more believable, as most houses can be seen to have a bit of foundation sticking out from the bottom. But overall these pieces are going to be infinitely reusable, and the way that you’ve created your items shows a lot of skill.