Here are some images of my sword. I wish it was better. I need to put more work into the blade texture.
My hilt is pretty.
Interactive Media & Game Development at Worcester Polytechnic Institute
Here are some images of my sword. I wish it was better. I need to put more work into the blade texture.
My hilt is pretty.
I ended up sticking to just Maya because I wanted to challenge myself with creating the bumps on the visor (if you can call it that) with just textures in Photoshop instead of modeling them in Zbrush and creating maps that way. I’m pretty happy with how it came out; it was definitely a bit of a learning experience. I’ve really only ever done texturing with Zbrush so using solely Maya for it was pretty interesting.
I’m extremely happy with how my ridges on the shell part came out. That took a bit of experimentation to get it right.
I intend to make a rapier/broadsword combo. The hilt and pommel will be rapier-esque, but the blade will be thicker than a normal rapier, more like a broadsword. My SD card reader isn’t working right now, so I’ll upload the inspiration photos from the museum later today, but here are some pictures I found online that are sort of what I’m talking about.
EDIT: I’ve added the pictures I took at the bottom.
The hilt will look kind of like the ones above with some of the ornamentation from the one below. The one below will be what the blade will look like.
A concept sketch of what I’m aiming for.
Some progress pics on what I have so far. It’s just about done in Maya, but I’ll have to import it over to ZBrush to add some details.
Here are the pictures I took at WAM. The sword I want to make is a combo of the rapier second from the right and the sword directly in the middle.
I decided to model the matchlock musket
Here are photos i took at the WAM
these are basic sketches of detailed parts of the gun
and this is my current model. I still need to add the bolt mechanism and add textures
Some pictures I took:
A sketch I have for the gunblade:
Work progress in Max:
Sketch
Reference Images
Concept for High poly object:
I liked the idea of a short sword but to me the blades I found in the WAM had pretty bland hilts. The sword I want to make is the sword that the main protagonist uses to summon the undead rat army. I want it to look cooler than the one on display here. I plan to extend the blade, thin it, and add a new hilt. I plan to meticulously detail the hilt and blade when I transfer it over to z-brush for the next project.
Captures:
I will be making a sword for the mouse based off of a dagger at the museum. The blade will be thinner and longer with a more developed, larger bevel that will have some accents of the yellow that is on the handle. Otherwise, the colors and rusted, old look will be the same.
Concept Sketch
Photo Reference
Work so Far: the hilt needs more detail, but this is the basic look
For my detailed object model, I decided to model one of the traditional knight helmets. I plan to make as close to real-life as possible, and I will use the model as a decorative piece in my level.
Here are a few of my photos and my sketches:
Here is the base for my model:
Some of the photos I took at the museum:
Sketch (initially I wanted to do a small knife, but the helmet just seemed too fun):
Model Progress:
I’m planning on adding a smoothing modifier to the spikes so that I can change their form to fit the reference photos better. Then I’m either adding loops manually within Maya to add the ridges on the upper tiers of the shell, or I’m importing the model in Zbrush to add them there through sculpting. (The helmet is extremely smooth, so I might end up doing a mix. I definitely want it in Zbrush to dynamesh the spikes to the helmet to get the welded look.)
I also chose the same object as Isaiah. The mace really stood out to me.
Here is my attempt
I also really liked this “knobby” handle from one of the weapons, I want to try and incorporate it into my mace.
Here are my sketches: