Tudor Style Exteriors

Some observational sketches:

Reference photos:

Textures:

Model screenshots:

I have some furniture pieces made for the few interior sections, one base caravan, and modular pieces for the houses built! I’ve also pictured some of my attempts at having the houses fully pieced together. (Need to do some more experimentation with larger houses, but I’ve gotten the hang of the small ones now!)

Library textures/references, Modular Dining Hall

I was assigned the library for getting textures and reference images.

Sketches:

Textures:

References (sorry there’s a lot):

For my game, I started modelling the dining hall:

The level is completely indoors, so I made a wall/floor kit to construct the dining room.

I also made the table modular so that it could be any length.

I started on some objects to populate the room with.

Misc. Hallway Things

I was assigned the various hallways and the things that inhabit them. Below I’ve created bits of furniture and pieces that can fit in a hallway or various rooms.

Overall:

Assets

Example Hallway

Example Room

Sketches

Higgins Pictures

10 Textures

 

Royal Mice Game Level Concept

A few screen grabs and sketches on what I want to set out for my first ‘level’ of my level (first floor of the castle)

Maya mock-ups are very basic but get the sense of scale I was going for.

There is a isometric view of what I wanted the atmosphere of the level to be like, at least outside the castle. I also wanted to portray what I wanted the outside of it to look like in terms of scale and height.

Will Gaddis Level Design V1

My level will be a small area of a waterfront district in a steampunk/medieval city.

These are the sketches of the layout of the level, with one side being low and next to the water and the other side being made of tall buildings and a clock tower.

 

 

and these are screenshots of the basic block-in

 

Casper’s Level Design V1

Layout Sketches:

Overall Level View

Farmhouse/ barn sketch

Max’s Owner’s House V1

Max’s Owner’s House V2 (I think I’m going with this design instead.)

 

Rough Models:

Overall Level View within Unity (Transparent green is forest area; this was just to test out pathing and that sort of stuff.)

Town View within Unity 

Rough Farmhouse/ Barn Model

Rough Idea for the End-goal Tower

Little Low-Poly Trees!