Janelle Knight – Level Design and Rough Model
Level Design Rough Model
Tom Tawadros – Level Design & Rough Model
Cat & Mouse: Royal Rumble is set in a medieval castle much like the one found in “The Royal Mice” story. While players won’t be able to freely explore the castle, they will be able to fight opponents in iconic locations within (at least that’s the idea). For this class I wanted to focus on…
Jasmine Duerk Level Design & Rough Model
Level Design Rough Model
Rough Level Design
Sketches and Reference Images Rough Model
Level Design Rough Model Davina Dawson
I chose to keep my space very contained because my game is centered around finding interesting ways for a mouse to traverse a space. Where to some of us, a bedroom is small, to a mouse, its larger than life, and this mouse must find its way out of the queens room without drawing the…
Lisa Liao’s Game Proposal
Player Objectives Assist one party (e.g. mice) in getting rid of the other party (e.g. cats) without directly interacting with either party Game Mechanics Navigate freely around the environment like creative mode in Minecraft Move objects in the scene. Can be anything as long as indicated by a highlight Characters and Key Objects Cats –…
Davina’s Game Design Proposal
We will be seeking to reinterpret the Royal Mouse as a game. For the purpose of this interpretation I will be summarizing the main plot, character and stylistic elements below. The Royal Mice is a book about mice who inhabit a queen’s castle. The queen seeks to have the mice removed via any…
Game Concept: Cat and Mouse
Concept Explained The player’s objectives are to hide from the cat in a game of ‘cat and mouse.’ The player, playing as little Francis, must collect food and water in order to survive, all while searching for the sword and horn of legend in order to be rid of the cat in the castle: Max…
Kaamil Lokhandwala – Origamice
Overview Origamice is a paper-themed third-person stealth-strategy game where the player is a mouse that hides and summons mice ancestors to fight off a cat that has been terrorizing them. The game is inspired by the climax of Loretta Kropinski’s Royal Mice. The game will have a paper-like style as if the scene was created…
Game Concept/Proposal – Olivia Bogs
Player Objectives: As a vicious war between cat and mice rages in the castle, a young mouse seeks to bring an end to the war by gaining the Queen’s favor. To do so, the player must complete missions such as mending the Queen’s gowns, repairing her jewelry, and tidying her room, among other tasks. Game…
Tyler Marcus – Game Concept
Player Objectives You are in charge of three legendary, relics, the Sword and the Horn, the Diamond Spatula, and the Feather and Kraken Ink-pot. The player is tasked with sorting mice that come to the afterlife into the summon relic that best suits their current skill set. Build up the best army for each relic…
Jack Riley- Royal Mice Proposal
Game Design Proposal- Gilbert’s Tale In this 2D side-scrolling puzzle game, the player controls the ancient mouse hero that first wielded the sword of legend as he searches the castle for a worthy hiding spot. However, this tale is being orated by Gilbert the Wise, whose memory fails him from time to time. As a…
The Mouse Queen Game Concept – Isaac Donkoh-Halm
The Mouse Queen is a monarch-mecha game where a mouse must control a queen’s action in order to avoid suspicion from cats and the entire non-mouse kingdom. Story Inspired by the psychological thriller Ratatouille (2007), The Mouse Queen takes place sometime after The Royal Mice when the queen has accepted the mice as her own….
Owen’s Game Proposal
Original Story Overview The Royal Mice: the Sword and the Horn is a tragic story about a cat named Max the Magnificent. Lately, the Queen of All You Can See has been getting harassed by many mischievous mice. Max the Magnificent is called upon by the queen to purge all of the castle’s rodents. Max…