Tom Tawadros – Final Project

My initial game concept, based off the story of “The Royal Mice,” was named Cat & Mouse: Royal Rumble. It was a Super Smash Bros. style fighting game were the player takes control of a mouse, and battles cats in order to find items and save the day. While my initial plan was to make…

Tom Tawadros – Detailed Game Object

Turns out Unity has a problem rendering things correctly. I think we discovered part of the problem during lab on Wednesday, but it goes rather deep. To keep it short, Unity doesn’t play nice with high definition render pipelines. Nevertheless, I took screenshots in both Unity: And what its supposed to look like in substance:…

Tom Tawadros – WAM Object Preproduction & Modeling

For my hero asset I was planning on creating a sword of the swash-buckling variety. I was in the market for a nice, fencing-style blade, maybe an epee or even a foil (definitely not a saber). Unfortunately, the Worcester Art Museum only had a single saber in stock. Nevertheless, I’ll work with what I have…

Revised Modular Building Kit

I didn’t change much for my revised building kit, but I did remember that buildings tend to have roofs (rooves?).

Tom Tawadros – Modular Building Kit Part 1

Here are some sketches and photos from Higgins house. Only one of the sketches was done from a photo. Here are some the of the assets I’ve created so far. From the example shown in class and elsewhere I’m sure it makes more sense to create cobblestone surfaces, like the walls, from textures. Normal, height,…

Tom Tawadros – Level Design & Rough Model

Cat & Mouse: Royal Rumble is set in a medieval castle much like the one found in “The Royal Mice” story. While players won’t be able to freely explore the castle, they will be able to fight opponents in iconic locations within (at least that’s the idea). For this class I wanted to focus on…

Tom Tawadros – Game Proposal & Sketch

The Proposal: Cat & Mouse: Royal Rumble The great thing about the Super Smash Bros. series is that it takes characters from completely different games, and allows them to coexist for some fast-paced fighting action. Characters like the Isabelle, Duck Hunt, and Wii Fit Trainer originally existed completely separate from any fighting game context. Before…

Tom Tawadros – Portfolio

For any aspiring composers who might be looking through my portfolio, you can reach me at tmtawadros@wpi.edu. High Poly 3D Sculpt Low Poly 3D Model Photoshop Collage Digital Painting Drawing Animation Games Other Work Wow, don’t know what I was thinking with that video. Welcome to the end of the post, once again you can…