Animated Characters Tom Tawadros – Animated Characters Posted by Tom Tawadros on December 5, 2019December 8, 2019 Wow manually painting skin weights is a nightmare. Here’s my rig and an test animation. More is on the way. Animations
Do you know the trick about editing the weights numerically in the component editor?
https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-CharacterAnimation/files/GUID-1E9D36A8-92D1-4D1A-A769-D4A05AE852FB-htm.html
It can definitely help cut down on the tedium of painting the weights, cause there are so many verts that should just be 0 or 1 and you can quickly weed out the stray bits that are being slightly influenced by some random bone.
Those nurbs are satisfyingly curved around. And the movement looks legit too!