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  1. Do you know the trick about editing the weights numerically in the component editor?
    https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2018/ENU/Maya-CharacterAnimation/files/GUID-1E9D36A8-92D1-4D1A-A769-D4A05AE852FB-htm.html
    It can definitely help cut down on the tedium of painting the weights, cause there are so many verts that should just be 0 or 1 and you can quickly weed out the stray bits that are being slightly influenced by some random bone.

  2. Kaamil Lokhandwala says:

    Those nurbs are satisfyingly curved around. And the movement looks legit too!

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