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  1. Do you know the trick about editing the weights numerically in the component editor?
    It can definitely help cut down on the tedium of painting the weights, cause there are so many verts that should just be 0 or 1 and you can quickly weed out the stray bits that are being slightly influenced by some random bone.

  2. Kaamil Lokhandwala says:

    Those nurbs are satisfyingly curved around. And the movement looks legit too!

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