The goal of this project was to create a game environment that incorporated feudal Japanese and medieval European styles and had a strong visual identity.
While working on this project, I modeled and hand-painted a modular set for buildings, sculpted and textured (both hand-painted and Substance) a high poly character, optimized him, and put him together along with the scene. I think I learned a lot throughout the entire process, especially about Unity and the 3D character pipeline. It was really cool to take this from start to finish!
Unfortunately, I also wasn’t able to get WebGL working (I installed the files Unity said I needed/directed me to, but they weren’t recognized and I wasn’t able to build. Maybe it’s a version issue?).
But overall, I had a lot of fun putting this together! I ended up making and texturing a couple extra pieces to set up my hero object, added music, and an extra layer of texture on Matsuoka (the cat guy).
Here’s a quick environment walkthrough:
Credit: Music by Jarius Thomas
Thanks for viewing!