Wallace’s Final Game

I wanted to first thank the Electronic Music Composition class for their hard work on this project. For my game, I ended up selecting the track “Cat” by Matthew Balquin. However, if I were to create multiple levels beyond the scope of this project, I definitely would have used Yifan Liu and Alexander Bell’s work…

Isaac Donkoh-Halm Final Project

Update: I have gone back to update the game! Here’s what I changed: Upgraded hero object: Royal Crown The original object was a crown that followed the player’s head, but it was parented to the wrong object so it lagged behind and didn’t look natural. This time, I improved the model and it now accurately…

Kaamil Lokhandwala Final Project – Origamice

The final project held true to the original concept of a mouse staying away from the line of sight of the cat. The outline camera prefab pulls the aesthetic of a paper-like theme together. I changed the lighting scheme dramatically, going for a dark, ominous red and having max glow a cyan/turquoise color to contrast…

3D Character Cat and Mouse

This was supposed to be my player character– but now it is just placed in the scene. Textured in substance, and modeled in zbrush. Was going to rig and attempt to animate myself but did not have time so I used Mixamo.

Cat and Mouse Final Build

For whatever reason my game wont embed so here is the link: http://users.wpi.edu/~smlove/Cat_and_Mouse_Prealpha/index.html If I use the code given it embeds a Youtube video about phone cases which I assure you is definitely not my game. Final Game. Skybox is from the Unity Asset store. Unfortunately animations were uncooperative so the player was switched to…

Emma Lowry Final Project

The goal of this project was to create a game environment that incorporated feudal Japanese and medieval European styles and had a strong visual identity. While working on this project, I modeled and hand-painted a modular set for buildings, sculpted and textured (both hand-painted and Substance) a high poly character, optimized him, and put him…

Janelle Knight – Final Project

My goal was to create a 2D platformer game level using 3D assets. The only thing is that I did not know how to animate or do character things, so instead I ended up making the level really pretty! (I did enjoy texturing everything though and I think it came out nicely!) I wasn’t able…

Jasmine Duerk Final Project

Unfortunately, my WebGL build was not working (I had a host of bizarre Unity errors throughout the project so I’m not sure if they were related) so here is a build on drive. (Download the entire folder.) I think I was actually able to get pretty close to my original concept. Most of the witch…

Tom Tawadros – Final Project

My initial game concept, based off the story of “The Royal Mice,” was named Cat & Mouse: Royal Rumble. It was a Super Smash Bros. style fighting game were the player takes control of a mouse, and battles cats in order to find items and save the day. While my initial plan was to make…

Gavin Taylor Final Project – Updated

My final project is very much still a work or in progress. My original thought and design was something of a much more extravagant and luxurious building. With a shabby chic interior to truly sell the idea of wealth and living in a castle. The execution on my end wasn’t up to par due to…

Max’s Library Level

I wanted to create a 3d platformer with Max the Cat as the main playable character. Inspired by other 3d platformers like Super Mario 64, I wanted my level to be created as a single island that you have to traverse to reach the goal. Originally there was meant to be more floors and the…

Final Level – Tyler Marcus

So the original concept of having a purgatory DMV is still here. It actually played more into my favor since the modular kit was made for an isometric view, but in third person this ethereal skybox view is created to really sell that they mice are between heaven and hell. I had to replace my…

Joy Tartaglia – Final Project

Update at the bottom! My scene is a medieval library with limited lighting. The only things I didn’t make were the skybox, the mouse model, and the tree textures. In my update, I also added music. The file is Call to Arms Loop by Victor Mercola. Some of the best pieces are the second bookcase,…

Final Level – Olivia Bogs

To download a Unity executable and play the level for yourself, use this link! https://drive.google.com/open?id=1hPdf-5b479-2abOtxn4iGC17jPm2eZmw My final level was able to stay pretty true to my original game concept from the beginning of the term. Everything has been scaled up (furniture, NPCs, terrain) to be larger than the FPS controller which effectively created the feeling…

3D Character – Emma Lowry

I chose the 3D Artist option for this assignment, so here’s Matsuoka, an ancient warrior spirit who inhabits the environment I made. I used a mix of Maya and Zbrush