Unfortunately, my WebGL build was not working (I had a host of bizarre Unity errors throughout the project so I’m not sure if they were related) so here is a build on drive. (Download the entire folder.)
I think I was actually able to get pretty close to my original concept. Most of the witch hut is relatively the same, and I think that the clutter in the interior of the room adds pretty well to the environment.
I also had a lot of difficulties with the 3rd person player controller. The movement is very twitchy and difficult to control. Also the walking and running animations go into the ground, and the jumping animation does not play at all, and I have not been able to figure out why. In hindsight, I should have used the first person controller and then had NPCs in the environment.
For audio, I used the Max The Magnificent track by Theodoros Konstantopoulos. The skybox was the Wispy Skybox by Mundus on the Unity Asset Store. The fire particle system was Procedural Fire by Erbgameart.