The final project held true to the original concept of a mouse staying away from the line of sight of the cat. The outline camera prefab pulls the aesthetic of a paper-like theme together. I changed the lighting scheme dramatically, going for a dark, ominous red and having max glow a cyan/turquoise color to contrast…
Author: Kaamil
Kaamil Lokhandwala – Animation
For the animation section, I modeled a mouse to look like origami, basing it off of my concept for the style of the game. I created a joint system for the mouse, skinned it and created a rig and IK controls. I created some simple animations from this rig, although some of them need editing….
Kaamil Lokhandwala – Outdoors (in Progress)
I’ve started the outdoors surrounding the box by using some gentle terrain to look like curled paper. The tree and grass system is being a little funky so the trees in the screenshot are regular game objects placed around the box – I plan to look into it more so I can get the system…
Kaamil Lokhandwala – Setting the Stage
Added some simple books and pencils to spice up the place! I plan on adding some doodle-like paintings on the wall and crumpled up pieces of paper everywhere to add to it.
Kaamil Lokhandwala – Detailed Game Object
My detailed game object is a bell which the player will use to wake up the mice warrior ancestors during the hide and seek from Max. It is made to look like a cardboard, a duct tape roll, and a pencil. The overall shape was inspired by the Worcester art museum. I painted over it…
Kaamil Lokhandwala – One Object Preproduction
I’ll be modeling and texturing a bell to summon ancestor mice, directly influenced by the bell I found in one of the paintings at the art museum. The concept shares the same shape as the original bell, however, it will be made of cardboard, hopefully, all taped together. The handle will be a pencil. The…
Kaamil Lokhandwala – Modular Building Kit Revision
To revise my kit, I edited the table and the shelf to have sharper edges and made a folded over paper. I also added an intense height and normal map to the columns to simulate more geometry. I also messed with lighting a little to see what the scene would look like at night, and…
Kaamil Lokhandwala – Model Set Part 1
My game’s theme is all paper-themed, so I had to take elements of Higgin’s House and simplify it to something that would make sense being made of paper. The curved door and windows and the lantern are inspired by Higgin’s House.
Kaamil Lokhandwala – Origamice
Overview Origamice is a paper-themed third-person stealth-strategy game where the player is a mouse that hides and summons mice ancestors to fight off a cat that has been terrorizing them. The game is inspired by the climax of Loretta Kropinski’s Royal Mice. The game will have a paper-like style as if the scene was created…
Kaamil Lokhandwala: Class Portfolio
3D Animation Ledge Jump A Run Cycle The Mexican Standoff High Poly 3D Models – (Zbrush Stuff) A Detailed Torso Spider Jisoo – Coloring, Facial, Clothing Exercise Skull My Face(?) Game Trailer (I did the 2D Art) Digital Art (Paint 3D) Traditional Art Low Poly 3D