For the animation section, I modeled a mouse to look like origami, basing it off of my concept for the style of the game. I created a joint system for the mouse, skinned it and created a rig and IK controls. I created some simple animations from this rig, although some of them need editing. I’ll need a jump animation. I got the run animation to work in unity as well.
![](http://www.joshuarosenstock.com/teaching/imgd3500-b19/wp-content/uploads/sites/12/2019/12/paper-mouse1-1024x385.jpg)
![](http://www.joshuarosenstock.com/teaching/imgd3500-b19/wp-content/uploads/sites/12/2019/12/paper-mouse2-1024x550.jpg)
![](http://www.joshuarosenstock.com/teaching/imgd3500-b19/wp-content/uploads/sites/12/2019/12/mouserig-1024x616.jpg)
![](http://www.joshuarosenstock.com/teaching/imgd3500-b19/wp-content/uploads/sites/12/2019/12/inunity-1024x365.jpg)
You dirty dog. How many polys is that mouse? 10? Lol, for real though this fits the papercraft theme really well.
Hahahaha I had a great time making it, I must say.