I wanted to create a 3d platformer with Max the Cat as the main playable character. Inspired by other 3d platformers like Super Mario 64, I wanted my level to be created as a single island that you have to traverse to reach the goal. Originally there was meant to be more floors and the goal was meant to be a mouse that would get scared when you got close, but these features were dropped for the sake of time. Key features are push-able book platforms, multiple levels, challenging platforming, respawning, and detailed game objects such as the brooch and the rock garden.
Credits: Music – Theodoros Konstantopoulos, Sound Effect – Symphoid on Freesounds, Unity – Some free texture assets, Tiger Model Rig – CG Spectrum, Everything Else – Owen Aguirre