- Player Objectives
- Assist one party (e.g. mice) in getting rid of the other party (e.g. cats) without directly interacting with either party
- Assist one party (e.g. mice) in getting rid of the other party (e.g. cats) without directly interacting with either party
- Game Mechanics
- Navigate freely around the environment like creative mode in Minecraft
- Move objects in the scene. Can be anything as long as indicated by a highlight
- Characters and Key Objects
- Cats – trying to get rid of mice
- Mice – trying to get rid of cats
- Queen – trying to get rid of both cats and mice
- Objects include: doors, furniture, decoration, etc.
- Game World
- Medieval castle
- Fictional and exaggerated characters
- Gameplay Highlights/Hooks/Features
- Freedom to mess around with scene
- Story
- Intended Audience and Appeal
- Casual players that enjoy real time strategy type games
- Players that enjoy heavily artistic games
- Kids to middle aged adults
- Game Style/Player Experience
- Strategy
- Decision making on the spot
- Art Style
- Cartoony, whimsical