Tom Tawadros – Detailed Game Object

Turns out Unity has a problem rendering things correctly. I think we discovered part of the problem during lab on Wednesday, but it goes rather deep. To keep it short, Unity doesn’t play nice with high definition render pipelines. Nevertheless, I took screenshots in both Unity: And what its supposed to look like in substance:…

Cat and Mouse Detailed Object

My object will be inspired by the three above objects (daggers and mini sculpture). The fancy “stand” that the dagger will be suspended from will be inspired by the sculpture, and the dagger itself will take pieces from both daggers.

Gavin Taylor – Detailed Game Object

My plan for this recreation is to keep it close in resemblance, but adjust small aspects of the item. There are a lot of details in the edges of the piece that, though I believe they look good, they aren’t too necessary. I was also thinking of combining the marvel infinity gauntlet and use different…

Joy Tartaglia – WAM Object Reproduction

I’m doing a chess set from a painting. I thought about making mice-themed variants, but I’ll stick with the original design here. It’s hard to see the top of the queen piece, so I might have to deviate from the original for that. So far, I’ve focused on the dimensions, as well as coloring the…

Preproduction key object Emma Lowry

The object I chose was from the WAM online archives. I did a couple sketches to test different schemes. While I’m sticking to some major components of the helmet’s design, I’m tweaking certain details. After sketching, I did a really rough blocking out in maya. Definitely need to tweak some proportions before adding detail pieces.

Kaamil Lokhandwala – One Object Preproduction

I’ll be modeling and texturing a bell to summon ancestor mice, directly influenced by the bell I found in one of the paintings at the art museum. The concept shares the same shape as the original bell, however, it will be made of cardboard, hopefully, all taped together. The handle will be a pencil. The…