Outdoors – Olivia Bogs

You can see my level off to the right. It appears to be floating because the player will only ever be inside the room and can only see the terrain from within the room via the windows. The room was supposed to be situated on a mountain but due to some scale issues the terrain could not reach that height, so I left the room floating in the air to keep the correct perspective when looking out the windows.
These are a few perspectives I imagine the player will have when looking outside given the player is much smaller in comparison to the furniture in the level.
Additionally, I have continued work on some of my in progress models for the level by texturing them in Substance Painter.

Leave a Reply