Design Concept – The Royal Mice

Inspired by the Medieval aesthetics of Loretta Krupinski’s The Royal Mice, this game is a VR/Television game meant to be played in groups of more than 2. Type of Game: Somewhat Partylike Audience: Youths 10-up, though adults in need of some fun can play as well. Description: There will be two groups of players: the first is…

Guadalupe Lira Game Concept

  Now that the Queen has hired Max the Magnificent, the peaceful lives that the mice have lived is over. No matter how sneaky they were or what tricks they played, Max the Magnificent would always find them. Day by day a mouse would lose a loved one. One day, little Francis found an old…

Game Design Doc & Concept Sketch

Story The Queen’s crown has been stolen by the biggest cat in the kingdom, the cat is hiding in the castle. The Queen calls upon her bravest knight Max the magnificent mouse to go and fight the cat. Max the Magnificent is too small to fight the cat by himself. Gilbert the elder informs Max…

Shiyi_Liu_Game Design Doc & Concept Sketch

Game Design Doc   High Concept This game is a puzzle platform game. Each stage the player will control a mouse and solve lots of problems to find the right way to the chamber. And in the final stage, the player should call out the spirit of mice in order to win the game.   Player…

Kyle Trottier’s Game Design and Concept Sketch

Player Objectives The player will need to navigate through the different rooms of the castle searching for key fragments to unlock the final tower and find the sword and horn. Also hidden across the rooms are other mice that need to know it is safe to leave their hiding spot which they may can optionally…

Nikki Goldman’s Game Concept

Concept/Player Objectives Players get to design their own mouse. They get to explore the palace and the mouse’s kingdom within the walls.  Even though the mice have their own place, they must get food and supplies from the queen’s palace. The player will have to complete quests to keep the mouse’s kingdom alive with resources….

Matthew Figueroa Game Concept

The game takes place1 6 years after the initial feline infestation of Max. After he left, The Queen was at peace with the mice. However, she grew frustrated as their numbers became larger and began taking more space than she saw necessary. She hired Mason, a new top of the line feline, to bring his…

Laura Sawin – Game Concept

Follow the story of the Queen and her mice after the end of the story in an exciting platformer adventure game.  Each quest involves helping complete tasks given by the Queen as one of the castle mice. Player Objectives: Help the Queen complete tasks to save the kingdom! Fight off the enemies sent by Max…

Grant Frederick – Game Concept

Synopsis: Years have passed since Max the Magnificent was shooed from the castle. The castle is now under new ownership and the mice are being hunted once again. This time by an even more nefarious cat, rumored to not even be feline at all! Mice have been disappearing left and right, few are left now…

Lisa Liao’s Game Concept

Rodent Inn Become an inn manager whose responsibility is to satisfy the needy rodent customers that seem to never stop hollering for help. Check each customer into their room at the reception, but make sure the room is clean before you send the customer on their way. Perhaps they want to fill their hungry travelers’…

Kate Olguin Game Concept

High Concept The player controls Cadbury, a mouse mechanic, as he tries to find a secret lab filled with mechanical mice who can drive away the cats plaguing the castle. He must utilize stealth and machines he has made to avoid the cats as he searches for clues.   Player Objective Reach the end of…

Aaron Graham’s Game Design Doc/Concept Sketch

High Concept The players will play as a cat in a large castle on a collectathon quest. Each level will be a different room of the castle. There will be various items in each level for the cat to collect before moving to the next level. Player Objectives The player’s objective is to collect all…