Johnnie Jackson – Detailed Game Object

This object was based on a ring in the Worcester Art Museum. I decided to give the item a bit of a dinged texture, though it still remains bright. What I’m most proud of, however, is the design on the ring’s sides; I feel it is the most visually striking portions of the ring other…

Shiyi_Liu’s Detailed Game Object

I was inspired by the Great Sword in WAM. It is almost the same as the object in the museum but I want my sword to look old enough so I add some bumpiness to the sword. I also add a  string of characters on the sword which shows that it is different from the…

Kyle Trottier’s Detailed Game Object

I wanted my sword to like royal and expensive so I went with a very elegant design with is model and textures.  The guard features a few designs that seem very royal and the pommel is made of a giant ruby.  I wanted the hilt to seem functional so I textured a leather grip and…

Nicola Goldman’s Detailed Game Object

Cat in Armor I was thinking of making one of the main characters; the cat.  The cat would be dressed up in armor as it goes to war against the mice.  But looking at the final product, this cat could be used as a decorative piece as well or instead.

Kate Olguin Detailed Game Object

This clockwork mouse head was inspired by some of the suits of armor, the grandfather clock, and the Robert Goddard electronic piece at the museum. Since in the storyline all of the mechanical mice are pretty old, I added metal scuffs with the normal map to make it seem more realistic. Additionally, the eyes are…

Laura Sawin – Detailed Sword

My sword was inspired by several objects in the art museum.  I combined the body of a sword I found with the battered look of some of the daggers, and embellishments inspired by armor.  I also added a gem stone to the hilt for decoration.  I changed the basic shape of the cross guard of…

Grant Frederick – Detailed Game Object

I decided to give my sword design a rough damaged look. The final model was nearly 1 million polys  so obviously I had to reduce the quality of the sword to put it in game, however, I have included high quality renders taken on Keyshot. Unity Screen Captures Keyshot High Poly Renders