Video: I started this video in play mode in Unity. In the game, my character walks really slowly so I changed it out of game mode to give a quicker tour of the house. I wanted to make it in play mode so you could hear the walking sound and hopefully the NPC talk. Game:…
Author: Nikki
Nicola Goldman’s Animated Characters
Idle: This idle animation is the character on her tippy toes. She slowly moves her arms back. Her right arm holds her left arm behind her back. In this, she also tilts her head. I started with a T-Pose in this to show the progression. I wanted to also show the movement of her drawing…
Nicola Goldman’s Lighting
I added lights to the outside and of the house and to the lamps in the house. I also changed the sun outside to make it look like the sun is setting. It is a little hard to see the huge differences in lighting because the lights scale is so small compared to the furniture…
Nicola Goldman’s Outdoor & Clutter
I created a pathway, a lake, and a cat house. Surrounding the area is a forest.
Nicola Goldman’s Buildings Finished
For my finished building, I changed a few of the textures. I made sure that the colors did not blend and that there was a contrast in color. I also added a roof and changed the layout of the house so it flowed better. There is also a staircase, behind it is a path that…
Nicola Goldman’s Detailed Game Object
Cat in Armor I was thinking of making one of the main characters; the cat. The cat would be dressed up in armor as it goes to war against the mice. But looking at the final product, this cat could be used as a decorative piece as well or instead.
Nicola Goldman’s WAM Object Preproduction & Modeling
Photography: Part of the dog’s armor. Seams of the dog’s armor. Armored man holding a lance. Armored hand detail. Armored dog (Drew it below). Sketches: Planned Concept of Detailed Object: At first, I was considering making a bunch of silverware and household goods. I wanted my house to be modern. My idea…
Nicola Goldman-Higgins Modular Building Part 1
Texture Images: Reference Images: Sketch: Model Screenshots:
Nikki Goldman’s Game Concept
Concept/Player Objectives Players get to design their own mouse. They get to explore the palace and the mouse’s kingdom within the walls. Even though the mice have their own place, they must get food and supplies from the queen’s palace. The player will have to complete quests to keep the mouse’s kingdom alive with resources….