Kate Olguin Final

I added a lot to my level, but it’s basically all explained in the video, so here’s the link. All of the music was created by me, the sounds were found under the creative commons license on freesound.com and were edited by me. The tables and bookshelves were made by Kyle Trottier, the tower tops…

Kate Olguin Animated Characters

I used the Tiger and Mortimer rig for my animations. I used the Tiger rig instead of the Max one because I wanted to animate in Maya, and the Tiger rig also offered more options for movement. The first two animations are for the player, an idle and a walking animation. The last three are…

Kate Olguin Lighting

My biggest challenge with the lighting was getting light to shine through the stained glass windows. Unity doesn’t natively support light coming through semi transparent objects, so I had to force it with some spotlights, cookies, and projectors. I’m pretty pleased with the effect I got. I tried to place the lights and lamps so…

Kate Olguin Outdoors & Clutter

I added a lake to my outdoor area, and a little flat pathway that goes out to it. I also made 4 different types of flowers so that I could make a little garden for my outdoor area, and added some miscellaneous trees. I made a bunch of different types of clutter–A lightbulb, lamp stand,…

Kate Olguin Buildings Finished

For my finished building, I added normalmaps to all of the walls I had created previously. Unfortunately, try as I might, I couldn’t get the semitransparent UVs to work with the windows without it looking weird through one way, so I had to scrap that and return to opaque windows. I created two different carpet…

Kate Olguin Detailed Game Object

This clockwork mouse head was inspired by some of the suits of armor, the grandfather clock, and the Robert Goddard electronic piece at the museum. Since in the storyline all of the mechanical mice are pretty old, I added metal scuffs with the normal map to make it seem more realistic. Additionally, the eyes are…

Kate Olguin WAM Object Preproduction

While the armor and swords are quite neat, my game takes place in 1939, so armor might be a little out of place. However, I still liked the embellishments on the armor and wanted to do something metallic. In my game, the spirit mice have been replaced with mechanical mice, so I decided to make…

Kate Olguin Revised Modular Building

For my revised modular building kit, I took some of the feedback I received in class and applied it to my model. I used semi-transparent UVs to make all of the stained glass windows somewhat see-through, so they seem more realistic. The light now shines through the windows, which is pretty cool, though not entirely…

Kate Olguin Game Concept

High Concept The player controls Cadbury, a mouse mechanic, as he tries to find a secret lab filled with mechanical mice who can drive away the cats plaguing the castle. He must utilize stealth and machines he has made to avoid the cats as he searches for clues.   Player Objective Reach the end of…