I used the Tiger and Mortimer rig for my animations. I used the Tiger rig instead of the Max one because I wanted to animate in Maya, and the Tiger rig also offered more options for movement.
The first two animations are for the player, an idle and a walking animation. The last three are for the NPC, an enemy cat. The cat will be in motion, walking in a set pattern. However, if he hears or sees the player, he’ll be alerted and drop down into a crouching position, then sniff around for the player to try and find them.
Try as I might, I couldn’t find a way to compile the different animations into one scene for Maya. However, I know that Unity has a crossfade command that automatically transitions one animation to another, so when these get put in the game, I plan on using that.