Johnnie Jackson – Final Look

It’s been a long time coming, but here it is! A playable version of the level! The level isn’t as detailed as I would hope it would be, but them’s the breaks. Of all things, I’d hoped to finally get the animations implemented, but something just wasn’t working. If you have the zip file, you…

Johnnie Jackson – Character Animations

Hi, all! These are the animations I chose for the mouse model. My initial idea had them floating around, since they would be analogous to the warrior spirits. I decided to go with something a little more playful than that. They’d be hiding around, ducking out of sight as the cat shows up and sees…

Johnnie Jackson – Lighting

First things first – Shelves! I now have shelves to put all my clutter on. (I even put the brooch/ring on there!) Plus, there’s some new clutter: a couple of wooden containers. Not too much going on here, though. (Unlit because they’re kind of hard to see in the dark) Here’s a couple of other scenes…

Johnnie Jackson – Buildings Finished

The asset kit expands, with elements taken from Abdah St. Fleur and Guadalupe Lira’s Asset kits included. (Assets are not to scale.) I’ve also added a neat table and counter, as you can see.   Examples of the new kit in action:   And the outside: (I haven’t shown much of the back due to…

Johnnie Jackson – Detailed Game Object

This object was based on a ring in the Worcester Art Museum. I decided to give the item a bit of a dinged texture, though it still remains bright. What I’m most proud of, however, is the design on the ring’s sides; I feel it is the most visually striking portions of the ring other…

Johnnie – Preproduction and Modeling

At the Worcester Art Museum, a few objects decidedly caught my eye when looking for objects to put into my level. The ring/bracelet in particular looked interesting: And the sketches for comparison: The idea here was, since my level involved the confrontation between the Cat and the Ghost Mice, have an object that some player…

Higgins Kit Project

The part I was assigned was to the right of the entrance: the brick portion with all the windows and chimneys. There was a lot of textural stuff going on there, so there’s probably going to be ore pictures than words here… First: Reference Images – This helped me get a better idea of what…

Design Concept 2: Mockup Layout

Floor Plan: The room is supposed to resemble a pantry/kitchen, similar to the climax in The Royal Mice. The staircase, where the Queen would enter, is to the left; the room itself consists of tables, barrels, and countertops (that would be filled itself with items). Mockup:

Design Concept – The Royal Mice

Inspired by the Medieval aesthetics of Loretta Krupinski’s The Royal Mice, this game is a VR/Television game meant to be played in groups of more than 2. Type of Game: Somewhat Partylike Audience: Youths 10-up, though adults in need of some fun can play as well. Description: There will be two groups of players: the first is…