Final – Laura Sawin

Videos: Level Start Platforming Beam Walk Sword Effects Screenshots Game:   Asset Credits: freesound.org: Bard Melody – Akrythael Crickets – le_abbaye_Noirlae Models and Rigs: Mort the mouse Max the cat  

Animation – Laura Sawin

I animated Mort as my 3rd person character.  Click the links below to link to my drive to see the videos. Walk Idle The rest of my animations are Max.  All idle animations only show one loop, but do loop if played more than once: Max walking and then becoming alert.  This would be used…

Lighting – Laura Sawin

This week, I created a candle model to light the lanterns around my scene.  I decided to make the scene in the nighttime so that the lanterns would create a more dramatic effect.  For future lighting, I am considering modeling different style lanterns that would let more light through.  

Laura – Finished Buildings

In my scene, I focused on normal mapping for my elements to create more realistic stone work.  I modified one of my previous designs to create a platformer style level.  The mouse character would have to climb their way up to the roof of the far building to retrieve the sword and then make their…

Laura Sawin – Detailed Sword

My sword was inspired by several objects in the art museum.  I combined the body of a sword I found with the battered look of some of the daggers, and embellishments inspired by armor.  I also added a gem stone to the hilt for decoration.  I changed the basic shape of the cross guard of…

Laura Sawin – Museum Object

For this project, I wanted to created a weapon that could be used as a sword by the mice in my game.  I looked at a variety of swords and daggers and considered elements in each.  I also was interested in incorporating engraving found on armor into the design of my sword’s hilt.  Here are…

Laura Sawin: Revised Modular Garden

Revised Garden: In this version of my model, I altered the texture of the circular staircase to show distinct bricks rather than just one brick color.  I also worked on adding some foliage to my design through bushes.  These bushes are created with two possible textures, one including flowers and one without.  Additionally I added…

Rough Level Design – Laura Sawin

When I first began planning out my level, I decided to design the castle layout.  This was my design process for the layout of the castle: I began with a simple layout that didn’t include dimensions yet. I then began experimenting with different potential room dimensions. The final floor plan that I chose was very…

Laura Sawin – Game Concept

Follow the story of the Queen and her mice after the end of the story in an exciting platformer adventure game.  Each quest involves helping complete tasks given by the Queen as one of the castle mice. Player Objectives: Help the Queen complete tasks to save the kingdom! Fight off the enemies sent by Max…