In my scene, I focused on normal mapping for my elements to create more realistic stone work. I modified one of my previous designs to create a platformer style level. The mouse character would have to climb their way up to the roof of the far building to retrieve the sword and then make their way back down. In order to incorporate some indoor elements, I used Grant’s hallway.
Really lovely sword detail. I also like how the rocks seem to come out and add texture. The bushes look realistic. If you want to add more, some of the textures you used look a little soft, I recommend you make them look sharper to add even more detail/depth.