Grant Frederick – Detailed Game Object

I decided to give my sword design a rough damaged look. The final model was nearly 1 million polys  so obviously I had to reduce the quality of the sword to put it in game, however, I have included high quality renders taken on Keyshot.

Unity Screen Captures

Keyshot High Poly Renders

4 Comments Add yours

  1. Kate Olguin says:

    I think all of the little notches in the sword are super cool. It shows close attention to detail on your part and makes the sword a lot more believable as a sword that’s seen a lot of battles. The patches of rust help add to that effect, too. The main thing I would say is that the keyshot renders are way nicer than the unity screenshots. Of course, keyshot is really cool and that’s pretty much to be expected, but at the same time, there are probably normalmapping techniques and such that could help you get closer to achieving the kind of detail in unity on places like the handle that you can get in keyshot. Those keyshot renders do look rad as heck, though.

  2. Laura Sawin says:

    I like the worn look that you achieved in your sword. The keyshot renders do give the blade a much more realistic appearance. If you can, I’d recommend trying to achieve a similar smoothness to the blade’s texture in Unity. I think the handle looks really good in both versions. The keyshot version looks more like leather while the Unity version has a wood-like appearance though. The colors and design of the sword are very cool.

  3. Kyle Trottier says:

    The sword is done very well and looks like it has seen a lot of use. The notches make it stand out as the blade is not perfect and that makes it even more interesting. The handle does seem to change between where you took the pictures but both look good. Overall you did a great job making this sword look usable and well worn.

  4. Matt Figueroa says:

    The clean, classical look follows a lot of what you’ve been doing. I like the consistent theme. and even though the sword looks and feels simple, its very empowering still. The power most likely comes from the worn design language and just how massive it looks.

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