Level Design Rough Model Davina Dawson

I chose to keep my space very contained because my game is centered around finding interesting ways for a mouse to traverse a space. Where to some of us, a bedroom is small, to a mouse, its larger than life, and this mouse must find its way out of the queens room without drawing the attention of Max on the bed!

Above is a floor plan of the room from above, showing the furniture and composition of the room itself. Below this is a flow diagram facing the wall labeled W1.

This shows how the mouse player is expected to travel through the space.

I began modeling this below. As you can see, my scope is contained to one room, with the intention of that one room being larger than life in comparison to the mouse that will be in it.

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