I had trouble getting my material to show properly on my model. It’s started going transparent, and when I put my door or window in front of it, they almost disappear. I wish I had a better workflow, that I would have been able to create more.

For the test scenes I didn’t want to use Unity because I knew the one transparent block wouldn’t play nicely in the engine. I simply stacked my models in Maya. I was also unable to finish mapping and painting the UVs because my computer ran out of disk space.
This looks great put together! The details on the windows and doors are a super nice touch.
Looking interesting so far! Looking forward to seeing everything textured!
The detail on the doors are amazing. I’d love to see some of the ornaments and flourishes you added to those on the pillars as well.