Daniel Hudon – Final Project

It’s finally complete! With 30 fully textured assets, two characters (one with 3 variations), and a multi-level scene, the Shroom Shop has been brought to life! In their journey up the Great Tree, an Acorn Explorer has encountered a mushroom village high above the clouds. Located here is the Shroom Shop, which sells mushrooms and…

Daniel Hudon – Character Animation

Finished with animations! The Acorn Explorer’s animations are just the default Unity third person ones, but I didn’t ending up having much time to animate and they work well with the character rig (which is the Mixamo rig modified in Maya to fix some issues, especially with the backpack). The mushroom folk’s animations I made…

Daniel Hudon – Character Modeling & Texturing

Finished modeling and texturing the Acorn Explorer! The topology is a bit messy but it should be good enough (don’t have time for a full retopo). UVs were a nightmare but I managed to hide most of the seams. It looks great in Substance Painter, a bit less so in Unity once I’ve applied the…

Daniel Hudon – Character Modeling First Pass

Did a block out of the player character, the acorn explorer. Super rough and low poly right now but got the main silhouette and major features to build off of. I still have to add hands and might adjust proportions a bit, then I’ll make it one main mesh and start adding subdivisions, body details,…

Daniel Hudon – Midterm Milestone

Things have been going pretty well! I was able to model and texture all the major modular assets needed to fill out the scene (though I may add a few more if I have time). I created a cloud shader and applied it to planes to create the pieces that would form the sky, and…

Daniel Hudon – Setting the Stage

The stage has been set! I was able to model, texture and arrange the mushrooms, modular building pieces, and a few other items to fill out the Shroom Shop and tree hollow! In terms of clutter, I filled out the shop with items important to the people who live here – jars of sap, the…

Daniel Hudon – Modular Building Kit Texturing

I’ve been working on texturing, though ironically the stylized look I’m going for seems to be making things harder rather than easier. Substance Painter seems to lend itself more to realistic textures, and a good deal of the detail (everything but color and normal maps) is lost when using the toon shader in Unity. It’s…

Daniel Hudon – Modular Kit UVs

Forgot to post this before, but I had to edit them since I initially did them anyway. Most of the building parts were pretty straightforward, the mushrooms were a bit weird and I had to go back and redo them after noticing some issues, but they seem to work now.

Daniel Hudon – Modular Building Kit Modeling

Focused mostly on the mushrooms and building parts for this, as those are the best parts to do modularly. Might do more things modularly later but this is a good start. Things seem to slot together well so I should be able to fill out the scene fairly quickly.

Daniel Hudon – Modular Building Kit Concept

Here’s my concept art for the modular building kit. I mostly focused on the Mushroom Folk’s house pieces and the mushrooms themselves (which can also be house pieces) since those are the easiest to make modular. I’m considering if I can make branches modular – I did use one branch type scaled and oriented differently…

Daniel Hudon – Level Design

Here’s my level design for the Shroom Shop and Great Tree section. It includes four levels of the tree (three main & the ruins) with the shop on the main level and a lookout at the top that can be reached by platforming. I modeled most of the main set pieces in Maya for the…

Daniel Hudon – Game Concept

Concept Art: Concept Proposal: People: The Great Tree (or at least this portion) is primarily inhabited by Mushroom Folk, fungal creatures who live off the tree and drink its sap. They’ve lived here a long time as evidenced by some of the abandoned ruins, and they have a thriving culture and economy including trade with…

Daniel Hudon – Introduction & Portfolio

Hi, I’m Dan! I’m an IMGD BA Junior with a Tech Art concentration and a CS minor, and I’m from a small town in Massachusetts a little over half an hour from Worcester. Art is something that I enjoy and have been practicing a lot more than ever before thanks to classes, though I still…