At the start of B Term I proposed a game wherein you would play as a damaged cyborg character that has been stranded on an unfamiliar planet after their defeat at the hands of the game’s final boss. Your internal power source is steadily depleting and you have limited money to spend on repairs. While…
Author: Trixie
Trixie R – Character Animations
My player character’s walk and run animations in Unity. I’m super happy with the way these turned out!
Trixie R – Textured Character Model
My character model in Unity! I forgot to take photos of my player character while in substance but I think they look just as good in Unity. The weird poses are due to the idle animation.
Trixie R – Character Modeling 1st Pass
My player character is a cyborg hence the weird head, and I want them to look sharp and angular. To achieve this look I used the clay buildup brush to draw the general muscle shapes on the body mesh that I didn’t round out. I think it turned out looking pretty cool! I’m not married…
Trixie R – Midterm
While my level isn’t incredibly well rounded yet, I’m still happy with the way things look so far. I like the landscaping and kit design I’ve done so far. I realized now that I’ll be needing more clutter items but I have some ideas of what items those will be. My level is coming along…
Trixie R – Setting the Stage
Creating the landscape for this project was really enjoyable and I had a lot of fun resizing and shaping the playable area to fit what I’ve been picturing in my head. My next goal is finding a suitable nighttime skybox. I think that will really help create the ambiance I’m trying to give the area.
Trixie R – Modular Building Kit Texturing
My modular building kit texturing took less time than anticipated, thankfully. I had a small hiccup at one point after I installed an extension to my unity program that caused all of my previously created materials to turn bright pink, but I later realized I had forgot to include the occlusion maps for each material…
Trixie R – Modular Building Kit UVs
These are some of the building blocks I’ve unwrapped in Maya. I’ve unwrapped all the items in my scene so far, but I only have photos of these three.
Trixie R – Modular Building Kit Models
I finished my building kit with most of the elements I hoped to include in it. There are a few smaller objects I haven’t modeled yet but I’m hopeful they’ll be quick and easy to make in Maya.
Trixie R – Modular Building Kit Concept
This is my concept modular kit. Everything on the right is objects I think I’ll be able to reuse frequently and everything on the left is clutter and other random objects. I intentionally chose to make a lot of rectangular and cylindrical shapes because I’m not very good at 3D modeling and I don’t want…
Trixie R – Level Design
I’m still unable to get Unity running on any computer in the lab so I’ll hopefully get to that later.
Trixie R Game Concept Pitch
The game I hope to make this term is similar to the one Josh demoed in class. I’m planning on having two areas to walk through, one an open night market and one a suspicious looking body mod shop. The premise of the game is that you the player are a cyborg who has been…
Trixie Roesch – Introduction & Portfolio
Hi my name is Trixie and I’m a senior Humanities and Arts major from Ellicott City, Maryland. A lot of my art draws inspiration from the media I consume, and I frequently find myself using games like Breath of the Wild/ToTK and Hades, or movies and TV shows such as Star Wars or The Last…