The player leaves the place that they are staying in to walk around the streets of Quebec. In the early morning, the businesses are closed and the streets are quiet, except for someone standing outside a business, exasperated with it being closed. Credits Skybox credit to Kalponic Studio. Hands, noses, and ears sculpted with the…
Author: Kylie
Kylie Beaudry — Animation
I realized I exported my walking animation as not being in place, but here are my animations.
Kylie Beaudry — Character Texturing
I would have liked to do more sophisticated texturing but this is what I have.
Kylie Beaudry — Clutter & Setting Stage
Clutter objects. Terrain (snow piles to box in the player) and minor painting.
Kylie Beaudry–Midterm
Current state of my level with some basic lighting and a skybox: Atlas: Realized I had this in drafts and forgot to publish it.
Kylie Beaudry — Modular Kit Texturing
I definitely was overambitious with my delusions of texturing grandeur, but I ended up creating splotchy normal maps and overlaying solid colors for my assets.
Kylie Beaudry — Character Modeling (1st Pass)
Main Player Character When I made the concept art for my main character I wanted to include some fur accents but removed them for ease of keeping things within poly budget. NPC I did not make concept art for the NPC, but I wanted to make sure that the characters were distinct and had different…
Kylie Beaudry — Modular Building Kit (UVs)
I worked on making my UVs relatively clean and efficient, and ultimately ended up manually cutting and sewing them (since auto-seam tools and automatic unwrapping had some unique effects). When I get into texturing them, I will see if I can have a large texture file laid out with numerous assets’ UVs inside it. Some…
Kylie Beaudry — Modular Building Kit (Modeling)
This is my current progress with modeling for my level after backtracking a bit. I had started fusing doors and windows to my walls thinking of the modularity of placing complete walls down, but realized that each combination of wall would have complex UVs and would need to be individually textured (even before making texture…
Kylie Beaudry — Modular Building Kit Concept
This is a bit in progress since the scope for the modeling portion can easily balloon out, but I have several pictures which I plan to use as reference for my most important assets. Items have been broken up into major structural items, large decorative items, and more subtle clutter items.
Kylie Beaudry — Level Design
I wanted to emulate the feel of the streets in Quebec City while making it actually take a little while to find the objective (the bakery). There won’t be many cues to guide the player to the area but each street and dead-end should be distinctive enough that the player won’t find themselves circling around…
Game Concept Proposal & Sketch
The game takes place on a very Quebec City inspired street, where the jet lagged player character wakes up earlier than usual and decides to find and order from a bakery with their very rudimentary French skills. Place: The setting is winter in the early morning (~6am) and bitterly cold with a moderate amount of…
Kylie Beaudry — Introduction & Portfolio
I’m Kylie Beaudry (she/her, IMGD BA in Tech Art) and I’m from Connecticut. I’m not a huge gamer, but I enjoy immersive games, and consequently find realistic 3D games inspiring. To a degree, even outdated 3D games that used to be graphically cutting edge are also inspiring. Games with well animated models like Alan Wake…