Character Animation

Here are some animations that I made, they are a little janky but they work.

Yuna Song – Character Animation

Animation for the character. I used the injured idle, walk, and run on mixamo. I tried animating but the limp just looked like hopping and it was way too whimsical than I liked. So I just decided to use a better professionally done one.

Xander Valencia – Character Animation

It’s Turtleneck Boy! This time, he moves around! I wish I had more time to create my own custom animations for my character, but Mixamo managed to get the job done for this project.

Logan Boutwell: Character Animation

I did some things out of order, but here are my character animations! Here’s my character in Unity, doing his idle animation that I got on Mixamo. I didn’t have time to rig and animate it myself, unfortunately. This is the animation I wanted the game to play when you approach the character, but I…

Character Animations – Jay Weil

Animations in maya. will be updated when i put them into unity so that blending is shown 🙂 hopefully cloth sims will be added too

Sam Paffenroth – Character Animation

Here are my two characters, rigged, animated, and in-engine! I had a lot of issues with rigging and various things not deforming quite right, so while the end animations are a bit janky in a couple places, I’m pretty happy with how they turned out! For Rati’nex, I decided to animate him in Maya using…

Daniel Hudon – Character Animation

Finished with animations! The Acorn Explorer’s animations are just the default Unity third person ones, but I didn’t ending up having much time to animate and they work well with the character rig (which is the Mixamo rig modified in Maya to fix some issues, especially with the backpack). The mushroom folk’s animations I made…

Alexandra Mahany- Character Animation

My character can walk and run now! Mixamo didn’t work for this character so I had to rig and animate it myself. I might make an actual idle animation, but I kind of like how silly my character looks just standing still.

Sarah Bodkin – Character animations

Current state of my animations. Working to get rid of jitter and having them link with unity better. They worked at one point but then something happened the next time I opened my project. Made my own rig by hand so it was quite interesting to go that far into the process. I have never…

Keenan Jones – Character Animation

The guy is rigged and movin! Since my character is a robot and doesn’t do much actual deforming in his animation, Mixamo wasn’t the best option for rigging/animation. (If you’ve ever put a character with any level of hard surface items into mixamo, you know the horrors). Instead, I opted to use another autorigger, AdvancedSkeleton….