Sam Paffenroth – Final Project Showcase

Here is the final version of my project! In this level, you play as Izara Elden, one of many characters from my world Timelines in Peril, as she attempts to retrieve a forbidden book from the Nightguardian’s grand Library– all while trying to avoid being caught by Rati’nex, the Nightguardian chronicler and librarian. While nothing…

Sam Paffenroth – Character Animation

Here are my two characters, rigged, animated, and in-engine! I had a lot of issues with rigging and various things not deforming quite right, so while the end animations are a bit janky in a couple places, I’m pretty happy with how they turned out! For Rati’nex, I decided to animate him in Maya using…

Sam Paffenroth – Character Textures

Here are the textured models for my characters! I chose to cut the generic Disciple model in order to focus on the game’s two main characters, Izara and Rati’nex, and I’m fairly happy with how they’ve turned out! When doing their textures, I wanted to have some similar visual language between the two to imply…

Sam Paffenroth – Character Modeling First Pass

For my game, I will need three main characters: Izara, the player character, Rati’nex, the Librarian and the game’s antagonist, and a generic Disciple model to use for the quest giver and other NPCs scattered around the library. For Izara and Rati’nex, I aimed to give them a more unique and recognizable body type so…

Sam Paffenroth – Midterm Milestone

With the modular assets part of my modeling more or less done, the atlas of my modeling kit is starting to look pretty full! In terms of clutter, I predominately need books, which will be the next thing I intend to model. Other items, like jars or globes would also look nice to fill out…

Sam Paffenroth – Setting the Stage

As we come up on the midterm milestone, I’ve started building my world in Unity, focusing first on the outside shell of the building, and later on the bookcases, table, and chairs that inhabit it. I’ve also done the start of modeling my terrain, which will be seen through the various windows around the library….

Sam Paffenroth – Modular Building Kit Texturing

While I have not yet gotten very far with texturing my assets for the modular building kit, I have been making progress in the process, such as working to nail down the visual style I am going for, along with creating my own custom smart materials to use within Substance Painter. Since I am going…

Sam Paffenroth – Modular Building Kit UV Progress

While a good majority of my asset pack has been modeled, quite a few pieces needed some very specifically placed smoothing and bevels, which has pushed back my progress with unwrapping UVs. I do, however, have the main wall components completed. A few spots on the pillar seem a bit warped, so I will be…

Sam Paffenroth – Modular Building Kit Progress

Following up on the previous concept art, this is the start of my modular building kit assets! For the start, I focused on some of the most important aspects of my structure– namely, the wall panels, doorways, and bookcases. My next pieces to work on will be some floor and ceiling trims to line my…

Sam Paffenroth – Level Design Greybox

When designing my level layout, these were my initial floor-plans. The level flow is meant to take you in a rough circuit around the room, moving from the front to the back, up the stairs, and back again, touring the player through the majority of the level. Some side rooms have no gameplay utility and…

Sam Paffenroth – Modular Building Kit Concept

This is the initial concept for my modular building kit. I plan to have a few different versions of the same or similar pieces, particularly in terms of size, such that I can best use them as flexibly as possible. For now, I’ve focused on the big things, such as major architectural elements whose scale…

Sam Paffenroth – Game Concept Proposal

For my project, I am drawing from a world of mine known as Timelines in Peril. The world as a whole is very vast due to it nature as a fantasy world building project, but for the sake of this class I will be narrowing my concept down to just one organization from the world’s…

Sam Paffenroth – Introduction and Portfolio

Hello! For those that don’t already know me, my name is Sam Paffenroth but I also go by Mystic, especially in online circles. My pronouns are they/them, and I am currently in my Junior year as an IMGD Visual Arts student– though I would have put my concentration in both Visual Arts and Writing if…