Sam Paffenroth – Character Modeling First Pass

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For my game, I will need three main characters: Izara, the player character, Rati’nex, the Librarian and the game’s antagonist, and a generic Disciple model to use for the quest giver and other NPCs scattered around the library.

For Izara and Rati’nex, I aimed to give them a more unique and recognizable body type so that they would stand out as designs. Since they are more important characters to the game, I focused on getting their sculpts done first, leaving the disciple model a work in progress.


Since they will predominately be covered in clothes, I wanted to keep the body sculpts mostly simple. I don’t currently know how to sculpt clothes, however, so I will have to teach myself before I am able to take that step.


Izara is the only one whose face sculpt I have started. While I like her front view, I can see some proportional issues in the 3/4s and side view, so I will need to continue pushing and pulling at her design to get the shapes just right.

4 Comments Add yours

  1. Sarah says:

    For the side view, putting the eyes further back in the head will help and also improve the 3/4 view. Try to get the neck to be smushed into the head more so a piece of it isn’t sticking out. I really like your body models. Maybe for the first two the shoulders can be a bit farther back.

  2. Keenan says:

    Super solid body models! when moving into clothes, the mask and extract feature in zbrush is very nice tool to get started, especially on ‘base layer’ clothes like shirts and pants.

  3. Alexandra says:

    Awesome that you already have progress on 3 different body models, looking good so far! I think the eyes of your face model may be a bit too big, even if you are going for a semi stylized look.

  4. Dan H says:

    I like how the body proportions feel appropriately slender and long for elf/elflike characters. Face proportions are something I’ve struggled with as well in the past, but I’d recommend having the head extend back past the neck more and moving the eyes back in the head. I’ll echo the mask & extract comment for clothes, at least the more tight fitting ones, though duplicating and manipulating those can be used for looser clothes too.

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