Daniel Hudon – Character Modeling First Pass

Did a block out of the player character, the acorn explorer. Super rough and low poly right now but got the main silhouette and major features to build off of. I still have to add hands and might adjust proportions a bit, then I’ll make it one main mesh and start adding subdivisions, body details, clothes, etc. Luckily facial features will be simple, probably just eyes – it’s an acorn, not a human after all! I also plan to model some mushroom folk npcs, but I’ll probably do them in Maya since they’re simpler and reuse some of the modular mushroom parts.

8 Comments Add yours

  1. Sarah says:

    This is looking good. I would take a second look at the elbow and knee areas. They can be smushed into each other a bit more and adding a seperate piece for the knee cap can help get that shape flowing better.

    1. Dan H says:

      Yeah, I’m not super happy with how the shapes blend together (or rather don’t) so that’ll probably be one of the next things I do

  2. Keenan says:

    I love the concept for this character! You’ve totally nailed the acorn head aspect. Also I like the backpack, it definitely gives the explorer vibe. I’d reccomend pulling the heel back a bit/defining the calf more just so they have more balance.

    1. Dan H says:

      Thanks! Yeah, the heels do look off now that you mention it, feet are the bane of my existence in modeling… I’ll try pulling them back a bit and changing the shape of the calf a bit

  3. Sam says:

    Love the silhouette you have going on :] You might want to check your proportions a little bit (for example, the arms might be a little too long once the hands are on there), but overall I’m liking where you’re going with this. Definitely very recognizable

    1. Dan H says:

      I think you’re right about the arms being too long if you picture hands on them, I think I was doing the proportions without taking the extra hand length into account. I think I was also eyeballing some of it, so I’ll need to compare it to a reference more directly

  4. Alexandra says:

    I love the blockout so far, you can definitely tell what this character is supposed to be by just the silhouette!

    1. Dan H says:

      Thanks! I’m glad that the acorn cap seems to read well, I was a bit worried people would mistake it for an ordinary beret

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