Category: Character Texturing
Kylie Beaudry — Character Texturing
I would have liked to do more sophisticated texturing but this is what I have.
Trixie R – Textured Character Model
My character model in Unity! I forgot to take photos of my player character while in substance but I think they look just as good in Unity. The weird poses are due to the idle animation.
Yuna Song – Character Texturing
I wanted a darker color scheme to match with the rest of the area and add some blood to his coat and body. The green zombie part did end up becoming covered but I like how it looks like mold now.
Character Modeling Finished & Textured
If I have more time I may go back and give him some more detail but overall, I’m happy with how he came out.
Character Texturing – Jay Weil
quite pixelated because of the way the Unity local player works, but here are the finished textures! Really happy with how this came out.
Xander Valencia – Character Texturing
It’s Turtleneck Boy! With his iconic green turtleneck & deerstalker hat combo, he should have no trouble investigating what’s left of Kana’a Academy. Plus, with such a charming featureless face, anyone could pretend they’re Turtleneck Boy, investigating the past from his shorter point of view.
Logan Boutwell – Character Modeling & Texturing
I ran out of time to do anything fancy so I just painted on the textures to give the illusion of clothes.
Michaela Wooding – Character Texturing
The texturing on him is pretty simple, just a little bit of detail and texture on the clothes to differentiate it from the skin. And then some texture on the staff to give it a more worn metal look.
Flynn Duniho – Character Animation
I made a jump animation. I intend to make these guys jump around in the world. I’ll basic obstacle avoidance, maybe. Or maybe I decide it’s funnier to have them bounce off the rocks and trees.
Ryan Waters – Character Texturing
Here’s my completed and textured octopus! I used the embroidery feature in Substance Painter for the hat.
Sam Paffenroth – Character Textures
Here are the textured models for my characters! I chose to cut the generic Disciple model in order to focus on the game’s two main characters, Izara and Rati’nex, and I’m fairly happy with how they’ve turned out! When doing their textures, I wanted to have some similar visual language between the two to imply…
Sarah Bodkin- Character Textures
Went through many variations since I didn’t want the dragon to look like a cow dragon. Wanted a feeling that the dragon gets into messes with the ink all over it adding a mischiveous nature to the character.
Keenan Jones – Character Modeling and Texturing
Here he is ! It took me a bit to prep him for texturing cuz I had some interesting geometry I needed to clean up in order to get him to keep the hardened edges and not auto-smooth to correct for the errors on import into substance. Thankfully by that point I had developed a…
Daniel Hudon – Character Modeling & Texturing
Finished modeling and texturing the Acorn Explorer! The topology is a bit messy but it should be good enough (don’t have time for a full retopo). UVs were a nightmare but I managed to hide most of the seams. It looks great in Substance Painter, a bit less so in Unity once I’ve applied the…
Alexandra Mahany – Character Modeling & Texturing
Here is my final character! I opted to use a somewhat pixelated brush to help convey the style I wanted to have. I also used minimal beveling and smoothing to keep the shapes blocky and stylized, but have enough polys in my model.