Keenan Jones – Final Project

Sprocket Garden is a demo level for a cozy collection game in which you play as a lone robot collecting plants to fill out your garden stand in the overgrown ruins of a futuristic society. The player plays as a recently reawakened robot, seemingly the last one still fully operating in this area. You don’t…

Keenan Jones – Character Animation

The guy is rigged and movin! Since my character is a robot and doesn’t do much actual deforming in his animation, Mixamo wasn’t the best option for rigging/animation. (If you’ve ever put a character with any level of hard surface items into mixamo, you know the horrors). Instead, I opted to use another autorigger, AdvancedSkeleton….

Keenan Jones – Character Modeling and Texturing

Here he is ! It took me a bit to prep him for texturing cuz I had some interesting geometry I needed to clean up in order to get him to keep the hardened edges and not auto-smooth to correct for the errors on import into substance. Thankfully by that point I had developed a…

Keenan Jones – Character Modeling First Pass

Current state of my robot guy. Ideally I would make his second set of arms stationary and holding a little plant, while the other arms move normally. I’m keeping him relatively low poly for now since he won’t be actually deforming, but I’ll decide where I want to go from there.

Keenan Jones – Midterm

Current state of my level! I’ve been spending most of my time creating different plant and tree variations from my modular kit pieces in order to flesh out things more. I’m starting to create the ring of trees/plants around the central area, though it’s definitely going to take a while to fully populate. I also…

Keenan Jones – Setting the Stage

This post is not too much different than the texturing post, but I wanted to show a bit more of the level! There hasn’t been much change yet mainly due to the fact that my assets needed to be assembled a bit more before I was ready to show off their textures in the level,…

Keenan Jones – Modular Kit UVs

Model kit with UVs! I was able to use automatic unwraps to get quick UVs for a large portion of the assets since my textures are most likely going to be rather simplistic and won’t need to utilize much tiling

Keenan Jones – Modular Modeling Kit

The current state of my modular models. I was able to get a good start on walls and plant assets, and will be making the mechanical items next ! I did some testing of the modularity of the tree trunks, branches and foliage shapes which work great, but I need to do that a bit…

Keenan Jones – Modular Asset Kit Concept

My Assets largely fall into two categories: plants and mechanical parts. I’m hoping to maximize my assets as much as possible by even breaking down smaller items into their component parts and allow me to mix and match. I was inspired by the level we saw in class in which mushrooms were separated as stems…

Keenan Jones – Game Concept

Sprocket Garden is a cozy collection game in which you play as a lone robot collecting plants to fill out your garden stand in the overgrown ruins of a futuristic society. The player plays as a recently reawakened robot, seemingly the last one still fully operating in this area. You don’t know much about where…

Keenan Jones – Intro and Portfolio

Hi yall! My name is Keenan and I’m a senior IMGD BA student from South Portland, Maine. I did not originally come to WPI with the intention of pursuing IMGD or art, but I quickly fell in love with the IMGD courses I was taking, and made the switch and have’t looked back since! I’ve…