Sprocket Garden is a demo level for a cozy collection game in which you play as a lone robot collecting plants to fill out your garden stand in the overgrown ruins of a futuristic society. The player plays as a recently reawakened robot, seemingly the last one still fully operating in this area. You don’t know much about where you came from or what your role was in your past life, but your processing unit is programmed for one thing: collecting plants for vending!
I’m really happy with the way this level turned out. I was able to come up with a clear idea and vision and execute it on just about all fronts. Having prior experience in all of these fields / steps of the pipeline definitely helped me during this class, as there wasn’t as steep of a learning curve. However, I managed to challenge myself by pushing into less familiar territory throughout, such as taking the time to learn rigging with a separate maya plugin and dipping my toes into some of Unity’s features and packages. If I had more time I’d definitely look into adding actual collection mechanics to make it more of a game, as well as dedicating more time to creating additional plants and corresponding prefabs to generate more floral diversity in the map; Hopefully I’ll get around to that sooner than later!
Some features/accomplishments for this demo level:
- Fully textured 3D asset kit used to populate game map
- Generated tree and flower models across game map using Unity terrain tools
- Many different flower variations
- Playable 3rd person player character with walk and run animations
- 4 armed robot man rigged with AdvancedSkeleton (i love him)
- Implemented game audio and footstep sfx
- A secret 5th thing (easter egg)
Itch.io page!!: https://joneske22.itch.io/sprocket-garden
Windows and Mac downloads: https://drive.google.com/drive/folders/1WF82jXk7bTnbP7ThJiEpEvagP5YA5MKR?usp=drive_link
Credits:
Soundtrack: Overgrown Heart by Hawthorne Wood
Base Skybox from PolyHaven: https://polyhaven.com/a/kloofendal_48d_partly_cloudy_puresky
Base Footstep SFX’s from Freesound.org:
metal-dirt-step.wav by newagesoup — https://freesound.org/s/339345/ — License: Attribution 4.0
Robot Step by angelkunev — https://freesound.org/s/529711/ — License: Creative Commons 0














I really love how you blended your foliage to the environment! Your level really looks filled out and complete. I think you also kept your style consistent throughout all elements which is awesome!
The consistency of the low-poly style and plasticky textures are great! I’m also a huge fan of the character design and animations. You did a great job fixing the problem from midterm with the grass not matching the style, increasing its frequency made it fit into the scene *so* much better. I’d love to see the robot interacting with the plants and world in different ways if you ever continue this project!
(also, the out of bounds secret is amazing)
I want to explore the world of your game more! It is vibrant and inviting and it all comes together extremely well. The artistic style you chose works extremely well . The animations made the game feel even more lively.
Everything about your scene blew me away. The low-poly style works so well, and you still have a lot of detail in a lot of your models. The robot’s animations are also really well done. And I really liked the cat easter egg.
I gotta say, the visual style for this game is just so charming. I could see this really taking off as a full game, and I would highly encourage you to take it that far if you had the interest in doing so 🙂 Your character design is delightful, and I like how you took the opportunity to do something interesting with its non-human nature by including the small arms holding the flower-pot. In general, I just love this concept and it was executed very well. Good job!
I love how stylized your game is, and how consistently it follows the artstyle. I also love how complex and creative the animation for the robot character is.
I love the vibrant coloring of the environment. The pixelated sky matches so much with the low poly objects, it really feels like something out of a children’s book. The game seems so warm and I like the overall vibe it has.