Kylie Beaudry — Modular Kit Texturing

I definitely was overambitious with my delusions of texturing grandeur, but I ended up creating splotchy normal maps and overlaying solid colors for my assets.

Yuna Song – Modular Kit Texturing

These are all the list of models that are fully textured. Every item has their own material. The guardrail is the only one with the same color/base texture set(broken guardrail and closed guardrail). I had the hardest time texturing the car because the texture kept on breaking apart and the car didn’t look like a…

Clutter, Setting the Scene – Jay Weil

Did a bunch of work these past couple days working on getting the colors, toon shader, and fog correct. here are the results. Would have liked to get a proper cloud shader going, but the shader graph was not behaving, and for my own sanity I tabled it.

Xander Valencia – Modular Kit Textures

It took me quite a while to do, but I completed all of the textures for my modular building kit, as well as all of the textures for all of my props. With of all of these done, I could now finally move on to creating my environment in Unity.

Asset Texturing – Jay Weil

Quick textures I threw together from base materials in Substance. Semi-inspired by BOTW with how they did a cell/textured mix on their assets. Nothing fancy since i dont actually intend to have a game with textures, but for the sake of the assignment. Brick wall was a lot of fun to figure out. Hopefully I…

Trixie R – Modular Building Kit Texturing

My modular building kit texturing took less time than anticipated, thankfully. I had a small hiccup at one point after I installed an extension to my unity program that caused all of my previously created materials to turn bright pink, but I later realized I had forgot to include the occlusion maps for each material…

Logan Boutwell: Modular Building Kit Texturing

I’ve had some issues figuring out Substance Painter and ended up just using the preset materials and modifying them a bit in an attempt to make it more interesting to look at. Here are some examples of the models I’ve textured so far.

Sam Paffenroth – Modular Building Kit Texturing

While I have not yet gotten very far with texturing my assets for the modular building kit, I have been making progress in the process, such as working to nail down the visual style I am going for, along with creating my own custom smart materials to use within Substance Painter. Since I am going…

Daniel Hudon – Modular Building Kit Texturing

I’ve been working on texturing, though ironically the stylized look I’m going for seems to be making things harder rather than easier. Substance Painter seems to lend itself more to realistic textures, and a good deal of the detail (everything but color and normal maps) is lost when using the toon shader in Unity. It’s…

Sarah Bodkin – Modular Kit texturing

Here is what I was able to get done. Planning to play round with texture colors further. Look a bit different than they did in substance but that may be in part due to lighting.