At the start of B Term I proposed a game wherein you would play as a damaged cyborg character that has been stranded on an unfamiliar planet after their defeat at the hands of the game’s final boss. Your internal power source is steadily depleting and you have limited money to spend on repairs.
While my level turned out to be a glorified walking simulator, I’m proud of the work that I did accomplish this term. I think I modeled some good assets and had a great time texturing them in substance. I learned a lot from this course and I hope that I’ll be able to keep working on this level so that one day it matches my original concept pitch.








Plus a photo of my atlas:

I downloaded the walk, run, and idle animations on Mixamo
I really like how close you managed to get to the original concept art!