Yuna Song – Character Modeling

Original concept plan was to have a zombie that was low poly but also be slightly detailed. Turns out that maya is hard to work with modeling and ended up getting rid of pants and shirt. I do like this model too though.

Kylie Beaudry — Character Modeling (1st Pass)

Main Player Character When I made the concept art for my main character I wanted to include some fur accents but removed them for ease of keeping things within poly budget. NPC I did not make concept art for the NPC, but I wanted to make sure that the characters were distinct and had different…

Character Modeling 1st Pass

My character ended up looking a bit different from my concept sketches and I changed the type of snout for better readability. I’ll probably adjust some proportions before adding textures. Concept for my character:  A video showing a turnaround of my character:

Xander Valencia – Character Modelling First Pass

Made in Zbrush. This is my attempt to create a very simple, stylized character. His features will be minimal, and his proportions will stay short, so it’s easy for players to put themselves in the shoes of Turtleneck Boy.

Logan Boutwell – Character Modeling 1st Pass

I tried going for something more realistic while trying modeling a character in Maya for the first time. It’s safe to say it didn’t turn out great. But I learned a lot while doing it, and that’s what matters.

Michaela Wooding – Character Model

My little guy has a pretty abstract design, being only a few shapes put together, but I love and adore him. This world of characters would all have a similar shape as him, adding additional details to signify class, occupation, etc. (not finalized textures, but pretty close coloring) And his concept drawings.

Trixie R – Character Modeling 1st Pass

My player character is a cyborg hence the weird head, and I want them to look sharp and angular. To achieve this look I used the clay buildup brush to draw the general muscle shapes on the body mesh that I didn’t round out. I think it turned out looking pretty cool! I’m not married…

Daniel Hudon – Character Modeling & Texturing

Finished modeling and texturing the Acorn Explorer! The topology is a bit messy but it should be good enough (don’t have time for a full retopo). UVs were a nightmare but I managed to hide most of the seams. It looks great in Substance Painter, a bit less so in Unity once I’ve applied the…

Alexandra Mahany – Character Modeling & Texturing

Here is my final character! I opted to use a somewhat pixelated brush to help convey the style I wanted to have. I also used minimal beveling and smoothing to keep the shapes blocky and stylized, but have enough polys in my model.

Character Modeling & Texturing (oops)

I went a little overboard and ended up coloring and texturing Bane in Zbrush. Personally, the character design part of this journey has been an absolute joy. As someone who could not stand the sight of Zbrush early on in their IMGD life I now seem to thoroughly enjoy the workflow and process within the…

Sarah Bodkin – Model

Here is what I have so far. Have multiple files saved so I can change things easier. Struggled with getting dragon to look cute.