Trixie R – Character Modeling 1st Pass

My player character is a cyborg hence the weird head, and I want them to look sharp and angular. To achieve this look I used the clay buildup brush to draw the general muscle shapes on the body mesh that I didn’t round out. I think it turned out looking pretty cool!

I’m not married to the head mesh but I don’t have the time to sculpt a detailed face before the end of the term so I’ll continue to try and come up with some other more intriguing designs. I still need to turn off symmetry and add damage to the mesh.

2 Comments Add yours

  1. Perla says:

    Your design is really fun. Are you going to add glow effects when you texture it?

  2. Yuna says:

    I really like how alien-like the design looks, along with the small details of ribs and veins. Are you planning to have the character have eyes or any facial details?

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