


My player character is a cyborg hence the weird head, and I want them to look sharp and angular. To achieve this look I used the clay buildup brush to draw the general muscle shapes on the body mesh that I didn’t round out. I think it turned out looking pretty cool!
I’m not married to the head mesh but I don’t have the time to sculpt a detailed face before the end of the term so I’ll continue to try and come up with some other more intriguing designs. I still need to turn off symmetry and add damage to the mesh.
Your design is really fun. Are you going to add glow effects when you texture it?
I really like how alien-like the design looks, along with the small details of ribs and veins. Are you planning to have the character have eyes or any facial details?