You can find the builds for the game on the Github Releases page for this project. I’ve tested the Windows and Linux builds, but haven’t tested the macOS build. The source code is all on the Github repository too though so hopefully you’ll be able to build it on Mac yourself if need be. It’s…
Author: Flynn
Flynn Duniho – Character Animation
I made a jump animation. I intend to make these guys jump around in the world. I’ll basic obstacle avoidance, maybe. Or maybe I decide it’s funnier to have them bounce off the rocks and trees.
Modeling First Pass – Flynn Duniho
I plan to have a first-person view game, so I made a rabbit model to have a bunch of them hop around in the world.
Flynn Duniho – Midterm Progress
Not too much visibly has changed – I figured out how I want to do the lighting in Unity, I still need to figure out if I’ll be placing the meshes in Blender or Unity and if I can automate placing the point lights in Unity using a script. I did tweak the paint density…
Flynn Duniho – Modular Building Kit Texturing
So it still looks pretty much the same as it did before in Unity, but I also re-did my paint textures to be higher resolution I also experimented with making a normal map for the paint textures, but it ended up looking bad so I abandoned it. Next step after arranging everything is to figure…
Flynn Duniho – UVs
So I’m in a bit of a unique position in that my UVs are completely procedural. So here’s a screenshot of the rocks, but they’re not incredibly interesting. I did figure out how to save separate UV maps for the colour and for the paint strokes though. Each paint stroke has slightly varied colour, but…
Flynn Duniho – Modular Kit Modeling
So since I ended up doing a lot of the modelling for the last blog post, I don’t have too much to show this time. I changed the rocks a little bit and re-baked all the textures at 2K resolution. I plan to let Unity make mipmaps for them, instead of baking the textures at…
Flynn Duniho – Kit Concept
So I misread the assignment prompt and only went off the reference photos I gathered for last assignment and started modelling right away 😅 I wanted to have a super painterly feel so I opted to model things in Blender so I had access to its procedural modelling capabilities, namely Geometry Nodes. Geometry Nodes lets…
Flynn Duniho – Level Design
I decided to change the gameplay slightly from my original plan. It will be more linear, with specific crystals behind platforming challenges that you’re trying to charge up. The rest of the trees will have dimmer crystals that glow but only glow when you’re near them. There will be a large tree with the final…
Flynn Duniho – Game Concept
I plan to make the art style of my game very stylised. Taking inspiration from GRIS, I want to have everything textured like it’s a painting. I’m debating on whether to have regular 3D geometry or try to make everything from planes with brush stroke textures on them. Either way I’m going to need to…
Flynn Duniho – Introduction
Hi! I’m Flynn, I’m all the way from the Seattle area in Washington state. Right now I just do art as a hobby. As a CS major it’s unlikely I’ll be able to do art as a part of my job, but I hope to continue making art for a long time. I particularly like…