Flynn Duniho – Level Design

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I decided to change the gameplay slightly from my original plan. It will be more linear, with specific crystals behind platforming challenges that you’re trying to charge up. The rest of the trees will have dimmer crystals that glow but only glow when you’re near them.

Screenshot of the blockout
Aerial view of the general layout

There will be a large tree with the final challenge, and then 2 other areas before that that will act as a kind of tutorial.

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