Hayden Glass – Game Concept Proposal

Game Concept Sketch

Map Concept

The area the player can access consists of the underwater magic shop and the dock connecting the surface to it. The color pallet differences are meant to display how lively underwater is compared to the surface.

Reference Images and Mood Board

Hong Kong for inspiration of the seaside town. It may not be accessible in-game, but it still will be referenced.

Shi Cheng ruins to study how underwater structures deteriorate over time.

Older Chinese architecture.

All images above this are referenced to see how low poly count games can still immerse players in the world. The games are, in order: A Short Hike, Sky: Children of the Light, Alba, and Monument Valley.

Genshin Impact has many colorful regions and its underwater regions are as magical as it can get, replicating that magical feel is important.

4 Comments Add yours

  1. Yuna says:

    The whole theme of the shop being inspired by a real-life event is cool, I’m excited how you will execute that into the game. Is the magic shop somewhere that is completely secluded from the rest of the world or are other people aware of its existence but don’t go there(considering that it’s underwater)?

  2. Xander says:

    I really enjoy the cultural influences on your setting–hopefully you can incorporate underwater “cha chaan tengs” with underwater milk tea! As for gameplay, will players be observing the effects of magic, or be able to harness it for themselves?

  3. Kylie says:

    This is an interesting concept with a lot of artistic and writing panache. Will the player while exploring have to come up for air or do you plan on writing some sort of water breathing in?

  4. Jay says:

    excited to see the arcitechture you model for this, and i love the historical references. are there more sentient beings that live below the water? or is the witch just there for secrecy?

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